And finally, the aspect that will blow away all other Bust-A-Move games by a landslide ¿ eight new characters from different Taito games.New special bubbles include stars, metal, and rainbow, just to name a few (are you whipping out your wallet yet?).By winning the Contest mode, more than 1,000 classic Bust-A-Move puzzles will be opened up for more seductive gameplay.In fact, according to Acclaim, there are thousands of different puzzles. The game is now packed with more puzzles than ever. It's not four-player (that's the N64 version). The PSX version, despite earlier brouhaha from Acclaim, is a two-player game.The whopping laundry list of remarkable "new changes" (shall we just call them alterations?), is in. That's still a success.Ĭhange or no, on comes Bust-A-Move 99 (once known as Bust-A-Move 3, but changed so as not to compete with Natsume's Bust-A-Move 4, currently available) like a maniacal marching band, confident, full of vigor, and turning heads like never before.Īccording to Acclaim, Bust-A-Move 99 has indeed changed: It's all new, with tons of refreshing, completely unseen puzzle action, and you just won't believe your eyes. Why fix it if it ain't broken? After all, Bust-A-Move has changed less than the evergreen Street Fighter series. Everyone will love it as long as that addictive quality stays intact. And while there may be two factions regarding the vitality of Bust-A-Move, the result of each new iteration always seems relatively the same. Therein lies the rub, the crux, the fine line between genius and madness. Two player, not so good.It's too bad you never changed. Taking this into account, Bust-a-Move 4 is just fine. But the single-player puzzle games are the main attraction this time. You now have to think before you shoot, because if you overload one side with bubbles, you're screwed.Īs a two-player game, Bust-a-Move 4 disappoints ¿ so keep a hold onto your copy of Bust-a-Move 2 (or wait until Bust-a-Move 3 comes out). On the other hand, the pulley system really adds to the game design of the single player modes. Sure, you can keep your eye out and stack together two bubbles together in hopes that you'll create a chain reaction, but most of the time its entirely random, and you can wipe your board clean without the necessary effort of the past couple of games. Unfortunately, the new chain-reactions of this sequel are a bit too much and take away from the overall simplistic nature of the game. Still, it's always been a favorite of mine. Pretty nifty.īust-a-Move isn't entirely a puzzle game, since it still requires quick hand-eye coordination of a shooter. And with the DexDrive, you can download your buddies' own levels off the Net. See if your friends can beat your best designs. Causing one side's bubbles to disappear will lower the other side, and you'll need to keep a healthy balance before one side drops beyond the line.Īlso included is the ability to make your own boards and save them to a memory card. In the single player rounds, pulleys enter into the design ¿ two sides of a rope have their own set of bubbles. In a successful chain reaction, you can potentially wipe your board clean of all the bubbles. New to the series are Chain Reactions, where in VS mode (against the CPU or another player), if you cause a few bubbles to fall from your stack, the falling bubbles will seek out two of its own color and connect with them, making them disappear as well. The idea has gotten a few enhancements in each of the sequels, and Bust-A-Move 4 adds a handful as well. Problem is, the stack of bubbles falls down a notch every few turns, and if a bubble falls passed the bottom of the board, it's game over. If you do, they disappear, sometimes causing a few to fall. One by one you toss colored bubbles up to the stack, trying to connect three bubbles of the same color. Bust-a-Move 4 (Acclaim will be releasing Bust-a-Move 3 as Bust-a-Move '99 next year) builds on the successful design of the first two games, where you're given a stack of bubbles of different colors.
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